Entity Deathtrap

Deathtrap is the Entity definition for a death trap object.

Subclass of Entity.

Functions

IsRepeat () IsRepeat returns true if the effect repeats.
IsAnimated () IsAnimated returns true if the effect animates.
IsScriptState () IsScriptState returns true if the script state for the trap is set.
IsScriptState () GetDamageType returns the damage type for the trap.
GetDamage () GetDamage returns the damage amount for the trap.
GetRepeatInterval () GetRepeatInterval returns the repeat interval for the trap.
GetNextActivateTime () GetNextActivateTime returns the next activation time on the animation clock.


Functions

IsRepeat ()
IsRepeat returns true if the effect repeats.

Returns:

    A boolean indicating repeatable.
IsAnimated ()
IsAnimated returns true if the effect animates.

Returns:

    A boolean indicating animating.
IsScriptState ()
IsScriptState returns true if the script state for the trap is set.

Returns:

    A boolean indicating the script state.
IsScriptState ()
GetDamageType returns the damage type for the trap.

Returns:

    A string indicating the damage type.
GetDamage ()
GetDamage returns the damage amount for the trap.

Returns:

    An integer indicating the damage amount.
GetRepeatInterval ()
GetRepeatInterval returns the repeat interval for the trap.

Returns:

    A numeric value indicating the repeat interval.
GetNextActivateTime ()
GetNextActivateTime returns the next activation time on the animation clock.

Returns:

    A numeric value indicating the next activation time.
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